ASNARL: THE CORE OF THE WORLD



ASNARL: The Core of the World – Lore Guide
By Matthew David Kammerer


Introduction

Welcome to the world of ASNARL, a realm suspended between ruin and revelation. This Lore Guide is a deep dive into the myths, histories, and raw realities of a world built on power, loss, and the unknown. Whether you are a reader seeking to understand ASNARL's tangled past or a worldbuilder looking for inspiration, this text delivers exclusive lore that expands the universe far beyond the novel itself.


Chapter 1: The Origins of ASNARL

Before the Core pulsed beneath the crust, ASNARL was a splintered wasteland. Early records—etched in ironwood and crystal—suggest a convergence event brought together multiple realities, forging a world where logic and magic clash like tectonic plates.


Chapter 2: The Core

At the center of ASNARL lies the Core—a construct of immeasurable energy. It’s neither fully understood nor entirely natural. Scholars argue it is sentient. What is known: it alters those who come near, leaving them changed in body, mind, or fate.

Key Facts:

  • Located in the Corelands
  • Surrounded by a distortion zone
  • Emits pulses that warp reality every 17 cycles

Chapter 3: The Five Realms

  1. Valecryst Highlands – Mountainous and mist-bound. The oldest ruins rest here.
  2. Narthun Coast – A fractured shoreline governed by rogue fleets and forgotten codes.
  3. Emberdeep – Volcanic, unstable, pulsing with dormant machines and relic-tech.
  4. Sylvan Reach – Forests that think, and paths that remember.
  5. The Corelands – Center of all. Dangerous. Beautiful. Changing.

Chapter 4: Lost Civilizations

The Architects – Believed to have built the Core. Left behind a language no one can read and structures that defy gravity.

The Mirrorfolk – A nomadic culture that lived without shadows and vanished with the rising of a second sun.

The Deep Orders – Buried below Emberdeep, they harnessed heat and crystal to shape matter.


Chapter 5: Energy & Power

In ASNARL, energy is raw and erratic. Harnessing it requires more than machinery—it demands intent. Power is personal. Some call it willcraft, others call it science. Most just call it dangerous.

There are three known ways to channel energy:

  • Arcanometry – Mathematically bound energy fields
  • Resonance Binding – Attuning tools to natural sources
  • Sacral Fusion – The user becomes the conduit

Chapter 6: Conflict and Collapse

The world did not fall overnight. Internal power struggles, ecological shifts from Core pulses, and boundary collapses led to a slow implosion of the old world. Today’s factions war not just over land—but over truth.

Major Conflicts:

  • The Pulse War
  • The Shard Rebellion
  • The Dimming of Elarin

Chapter 7: The Current Age

A time of scavengers, explorers, and fractured wisdom. Knowledge is as valuable as gold. People whisper of a “Corewalker” destined to rise—not to save the world, but to finally understand it.


Final Thoughts

ASNARL is a world waiting to be explored, uncovered, and reshaped. This guide gives only a glimpse of its depth. The rest lies ahead, in your imagination, and in every page of ASNARL: The Core of the World.

For exclusive content and future volumes, visit ASNARL.com

Copyright © 2025 Matthew David Kammerer. All rights reserved.



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